Minecraft Dungeons is a story-driven dungeon crawler game set in the Minecraft world. As part of my game UX/UI course with ELVTR, I replicated and redesigned the Minecraft Dungeons experience.
My task was to redesign the Minecraft Dungeons experience, recreating the existing experience or making changes where it makes sense to do so.
Each part of the project took about 2 weeks to complete, for a total of approximately 2 months.
For this project, I did the following:
I started by going through the existing Minecraft Dungeons game and figuring out the player journey.
I made paper prototypes based on the existing game, with some changes. Most notably, I added character customization.
Based on the paper prototypes, I made a flow chart:
I made mid-fi wireframes based on the existing game, with some repositioned buttons as well as extra screens based on the paper prototypes.
For the character selection screen, testing revealed that it wasn't obvious enough that the list of characters is scrollable. So I added a fade effect to make it more obvious.
Through testing, I found that it would be better for the difficulty text (i.e. "Default III") to follow the selected difficulty:
I also found that it would be helpful for players to see a full map rather than simply having an overlay. This would mean a separate screen for the map. Just like in various other games, the player should be able to switch easily from the map screen to the inventory screen:
This would benefit from a change in gameplay, since there are now 2 screens that require a break from fighting. Like in many other games, bringing up the inventory or map screens should pause the game. Testing showed that the player should be made aware of this fact.
Here's the interactive prototype:
I created a style guide based on a modified version of the original styles. I decided to use Pixelar as my main font for a clean yet pixellated look.
From there, I created hi-fi mockups:
Testing revealed that some icons would blend into the background if the player has certain types of colour blindness:
To solve this problem, I added a checkmark to indicate that a mission has been completed:
The checkmark made it much clearer that a mission has been completed:
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