Halo: The Master Chief Collection is a collection of first-person shooters set in the Halo universe, of which most are focused on the titular Master Chief's story. In collaboration with Anthony Truong, I replicated and redesigned the menu system.
My task was to redesign the Halo MCC menu system, recreating the existing experience or making changes where it makes sense to do so. Since the menus are the same across different games in the collection, I focused on Halo 2: Anniversary, which is a remastered version of Halo 2 that was released with the Master Chief Collection.
Each part of the project took about 3 weeks to complete, on and off, for a total of approximately 5 months.
For this project, I did the following:
I started by going through the existing Halo MCC game and figuring out the player journey for Halo 2: Anniversary.
I made paper prototypes based on the existing game.
Based on the paper prototypes, I made a flow chart:
I made mid-fi wireframes based on screenshots of the existing game.
For the Choose Skulls screen, testing revealed that the Accept Skulls button was somewhat difficult to find, especially since previous screens had similar buttons in a different location. So I moved it to a more prominent location, in line with previous screens, and made it bigger.
Through testing, I found that it would be better to make sure that other screens also follow this format, with a prominent button that leads to the next screen:
Here's the interactive prototype:
I created a style guide based on the original styles. I decided to use Baksheesh as my main font for text. This is a font that closely resembles the one that's currently used in the game. It gives a somewhat futuristic and unusual feel, which complements the sense of wonder that comes from exploring ancient Forerunner ruins.
From there, I created hi-fi mockups:
Testing revealed that some text (i.e. 15/15 completed) would be hard to read if the player has certain types of colour blindness:
To solve this problem, I changed the grey part to white, which would provide enough contrast with the background:
By changing the text to white, there is now enough contrast for all types of colour blindness:
Here's the interactive prototype:
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